Blazblue: Chrono Phantasma // Interview with Russell Iriye // Lyrical Ones
At the E3 gaming expo, Alfluent from Lyrical Opposition interviewed Russell Iriye, the Marketing Manager at Aksys Games, about their upcoming fighting game Blazblue: Chrono Phantasma.
Blazblue is a popular 2D anime-style fighting game series known for its unique cast of characters, intricate story modes, and fast-paced combat mechanics. Chrono Phantasma was the latest installment being showcased at E3.
During the interview, Alfluent asked Russell questions about new gameplay features and mechanics being introduced in Chrono Phantasma. They discussed the game's story and lore, as the Blazblue series is renowned for its rich narrative.
Russell, representing the game's publisher Aksys Games, provided insights into the development process, what fans can expect, and potential DLC plans post-launch. He aimed to generate buzz about this latest entry in the beloved Blazblue franchise.
This interview gave gamers a sneak peek at Chrono Phantasma while allowing Aksys to promote one of their biggest releases direct to an audience of fighting game enthusiasts.
Alfluent of Lyrical Opposition recently had a chance to sit down with Russell Iriye, Aksys Games' Marketing Manager, who was willing to briefly discuss their new 2D fighting game, BlazBlue: Chronophantasma, which is the third installment of the series by Arc System Works, fresh off from their fighting game collaboration with Atlus. Ragna the Bloodedge approaches the city of Ikaruga, once the focal point of a civil war that cemented the NOL's tyrannical rule over the world. Accompanied by vigilante catgirl Taokaka, he hopes to find the answers to the dark conspiracy revealed at the end of BlazBlue: Continuum Shift, connected to the actions of his arch-nemesis Terumi and his missing sister Saya. Meanwhile, Noel Vermillion and Makoto Nanaya seek to rescue their friend Tsubaki Yayoi, who has fallen under the control of Terumi and become a Knight Templar. This new sequel does away with many of the old systems and adds in new mechanics. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found, replaced by a new attack for each character known as a Crush Trigger, which allows the character to instantly break the opponent's non-Barrier Guard at the cost of 25% heat, making them equivalent to the Force Breaks (or EX Attacks) of Guilty Gear. The most drastic change, however, is the Burst system. Defensive Bursts remain, but Gold Bursts have been removed and replaced with a brand-new technique for each character: Overdrive, a Super Mode that increases a character's power and enhances their Drive, its effectiveness increasing the lower their health is. The effects of each Overdrive are different for each character, and can sometimes give them new moves as well. Upon activation, Overdrives also freeze the timer for their duration.